World conqueror 4 how to git mod2/12/2024 ![]() ![]() Note that this may result in an excessive amount of resources that were stuck in the queue suddenly appearing in your workbenches, even beyond the vanilla max storage values.Fixed several issues that could occur with production for some players.WSFW should now work correctly with Northland Diggers and other mods that altered the WorkshopParent food types array.Fixed an issue with the Adjust Max NPCs by Charisma setting.Restored the vanilla function signature for SetUnassignedPopulationRating and created a new version of the function for UFO4P’s alternate call.Fixed an issue that could cause food and water to overproduce.Fixed compatibility issue with the mod Basement Living.Fixed several issues with Interior workshops in player homes.Though first try sleeping 24 hours to see if it resolves itself remotely. Fixed a bug with the Robot Happiness code, you will likely need to visit each settlement that was affected for the fix to take place.Fixed a bug in food and water production.Fixed a bug with the Food and Water detection which could result in happiness penalties.Reduced log output during production in WorkshopFramework.log to make it easier to analyze. ![]() The same temporary fix used for the mod Unique NPCs, will now also apply to the mod Better Settlers.Fixed an infinite loop bug found in the UFO4P code.Will add a better method for a mod like it to be injected in the future. Put in a temporary fix to allow the mod Unique NPCs to work.Fixed an issue that could prevent items from being consumed which would negatively affect happiness.Fixed an issue where assigning an NPC to a vanilla crop would fail to assign them to additional crops forcing you to assign each crop one at a time.This will allow mods to inject named settlers and handles a corner case introduced by Far Harbor. Adjusted Settler injectable Actor record to inherit the Base Data and Spell List from NPCs sent to it.Now the only edits are to the Workshop Scripts, this should fix incompatibilities with multiple mods that were editing the WorkshopParent quest properties. Eliminated all vanilla edits to forms. ![]()
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